Right so.. for this project we were taught about rendering our ZBbrush images, and exporting therm to Photoshop to be edited. Firstly we made random simple shapes in ZBrush, using a simple mesh, and the move brush. Then we rendered our shapes, saving 3 files; the mask, the shadow and the shape. From there we opened photoshop and opened these rendered images in PS. Clip out your shape using the wand tool in PS, and then play. The preset textures in PS are a bit poofy and boring, so we searched for images, saved them as textures and BOOM. A for away. The shape over the images has been mulitplied over the underlying layers, this is always nice for creating a bit of depth with the illusion that one image is in front of another. Anyway!! that was fun and really quick.
Image 1: Light back ground+ texture
Image 2: Dark back ground+texture and on form
(bkgrnd texture was a combination of a stain glass filter and the fill bucket....)
Image 3: Playing around; textures on form and bkgrnd
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